
Synopsis
Centres on the adventures of a group of anthropomorphic numbers. They go about their everyday lives inside their sofa until a call comes in from a real-life child Agent, who reports a problem that needs solving. One or two of the Numberjacks fly out on location to investigate. The Numberjacks have to work out how to put things right, and thwart the dastardly intentions of the Meanies.
Episodes
1
The Trouble With NothingThings keep vanishing. Numberjacks 3 and 4 discover that 0 has disappeared too and is causing things to vanish. He is evading all attempts to get him back. When 3 helps out on the Brain Gain machine, everything is tripled but order is finally restored.15m2E2Going Wrong, Going LongThe episode opens with 3 trying to convince 4 that she is taller than him. The alarm goes and an agent says there is a boy having trouble with his pencil. 4 takes the mission to see what is wrong. Can he help?15m3E3Sphere Today, Gone TomorrowThe Shape Japer is turning spheres into cubes - 6 has a scare on the marble run.15m4E4In, Out, Shake It All AboutThings that should be inside end up outside - 5 takes 3 out there to help sort the Puzzler out.15m5E5One More TimeWhen 1 goes out alone there's one more of everything - 4 rides the railway to the rescue.15m6E6Forward ThinkingThe Problem Blob is causing trouble - and things can't stop going forwards. 6 hitches a lift in a remote control car to help set things right.15m7E7Seven Wonders15m8E8Getting Heavy15m9E9BelongingsThings don't belong when Spooky Spoon mixes things up - another problem for 5.15m10E104 He's A Jolly Good FellowThe Numbertaker is taking all the fours he can find - will 4 be able to escape his clutches?15m11E11Boxing DayBoxes go wrong when the Shape Japer plays tricks - but 6 can do the trick too!15m12E12Out Of OrderSpooky Spoon makes sure things are well out of order - until 5 sorts her out.15m13E13Nine Lives15m14E14Takeaway15m15E15The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird15m16
Stop And Go15m17
Off Colour15m18E18A Game Of Two Halves15m19E19Out For The Count15m20E20The Container Drainer15m21E21Tens Moments15m22E223 Things Good15m23E23Say What You Mean15m24E24One Won15m25E25Tricky Sixes15m26E26May The Fours Be With You15m27E27Best Estimate15m28E28On And Off15m29E29Zero The Hero15m30E30Bad CirclesNumbers 3, 4 and 5 are in the gym standing among a mixture of colourful circles, playing the circle game. The Agents call in reporting problems at the beach - 6 takes on the mission. Objects are behaving strangely - they've taken on a life of their own. It's the Shape Japer causing mayhem.15m31E31Famous Fives15m32E32Fair Shares15m33E33Being 315m34E34Into The Teens15m35E35Slide And Turn15m36E36Six Of One15m37E37Time Trouble15m38E381, 2, 3, Go15m39E39More 415m40E40Almost Human15m41E41Two, Four, Six, Eight15m42E42Round And Round15m43E43Square Dancing15m44E44Data Day15m45E45How? What? Check!15m
The Trouble With NothingThings keep vanishing. Numberjacks 3 and 4 discover that 0 has disappeared too and is causing things to vanish. He is evading all attempts to get him back. When 3 helps out on the Brain Gain machine, everything is tripled but order is finally restored.15m2E2Going Wrong, Going LongThe episode opens with 3 trying to convince 4 that she is taller than him. The alarm goes and an agent says there is a boy having trouble with his pencil. 4 takes the mission to see what is wrong. Can he help?15m3E3Sphere Today, Gone TomorrowThe Shape Japer is turning spheres into cubes - 6 has a scare on the marble run.15m4E4In, Out, Shake It All AboutThings that should be inside end up outside - 5 takes 3 out there to help sort the Puzzler out.15m5E5One More TimeWhen 1 goes out alone there's one more of everything - 4 rides the railway to the rescue.15m6E6Forward ThinkingThe Problem Blob is causing trouble - and things can't stop going forwards. 6 hitches a lift in a remote control car to help set things right.15m7E7Seven Wonders15m8E8Getting Heavy15m9E9BelongingsThings don't belong when Spooky Spoon mixes things up - another problem for 5.15m10E104 He's A Jolly Good FellowThe Numbertaker is taking all the fours he can find - will 4 be able to escape his clutches?15m11E11Boxing DayBoxes go wrong when the Shape Japer plays tricks - but 6 can do the trick too!15m12E12Out Of OrderSpooky Spoon makes sure things are well out of order - until 5 sorts her out.15m13E13Nine Lives15m14E14Takeaway15m15E15The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird15m16
Stop And Go15m17
Off Colour15m18E18A Game Of Two Halves15m19E19Out For The Count15m20E20The Container Drainer15m21E21Tens Moments15m22E223 Things Good15m23E23Say What You Mean15m24E24One Won15m25E25Tricky Sixes15m26E26May The Fours Be With You15m27E27Best Estimate15m28E28On And Off15m29E29Zero The Hero15m30E30Bad CirclesNumbers 3, 4 and 5 are in the gym standing among a mixture of colourful circles, playing the circle game. The Agents call in reporting problems at the beach - 6 takes on the mission. Objects are behaving strangely - they've taken on a life of their own. It's the Shape Japer causing mayhem.15m31E31Famous Fives15m32E32Fair Shares15m33E33Being 315m34E34Into The Teens15m35E35Slide And Turn15m36E36Six Of One15m37E37Time Trouble15m38E381, 2, 3, Go15m39E39More 415m40E40Almost Human15m41E41Two, Four, Six, Eight15m42E42Round And Round15m43E43Square Dancing15m44E44Data Day15m45E45How? What? Check!15mCast
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