
Synopsis
Castle is an action-adventure Flash-animated stick-figure series, created by Oscar Johansson. Set in a near-apocalyptic future, the series follows a group of soldiers and their efforts to infiltrate and subsequently escape from a group of cryptic Castles in an alternate dimension, attempting to recover a mysterious power from them in the hopes of solving Earth's resource crisis.
Episodes
Season 11
Castle IA man enters a castle to find a book.2m2
Castle IIAbove a stone gray wasteland, a helicopter approaches a Castle built upon a lone mountain. The helicopter lands outside the Castle walls, and a green-eyed man steps out.4m3
Castle: PrologueThe prologue sets the background story and is meant to be watched before starting Castle III.4m4
Castle III: Part ACastle III is the foundation of the series and sets the main story line. In Part A, Bitten by the Evils and plagued with nightmares, Etrius returns from the second Castle to a retelling of memories and a mysterious voice.9m5
Castle III: Part BCastle III is the foundation of the series and sets the main story line. In Part B, 46 hours later, Etrius is ordered back on the battlefield alongside his teammates to infiltrate the third Castle, housing the fabled artifact that will save our planet. What could go wrong?10m6
Castle III: Part CCastle III is the foundation of the series and sets the main story line. In Part C, the the unity of the team is tested when an ancient evil is awakened.8m7
Castle III: Part DCastle III is the foundation of the series and sets the main story line. In Part D, the team is left with no other choice than to flee the Castle at all costs. Losses are unavoidable.8m8
Castle Repercussions: Part AIn Castle Repercussions, we focus on the crew-memebers who were left behind after the events of Castle III. Part A, the introduction to the installment. We then focus on Private Ray Williams, the one soldier who got smashed into a wall by an evolved evil in Castle III Part D. He now wakes up and has to figure out a way to escape the Castle.9m9
Castle Reprecussions: Part BIn Castle Repercussions, we focus on the crew-memebers who were left behind after the events of Castle III. Part B, follows Helicopter Pilot Plisskin, who wakes up after his crash landing in the courtyard.4m10
Castle Reprecussions: Part CIn Castle Repercussions, we focus on the crew-memebers who were left behind after the events of Castle III. Part C. We follow Sergeant John Mullins. He's a badass, enough said.8m11
Castle Reprecussions: Part D1In Castle Repercussions, we focus on the crew-memebers who were left behind after the events of Castle III. Part D. Finally, Elite Team Demolitions Expert "Boomer" - The strong and brutal leader.6m12
Castle Reprecussions: Part D2In Castle Repercussions, we focus on the crew-memebers who were left behind after the events of Castle III. Part D. Finally, Elite Team Demolitions Expert "Boomer" - The strong and brutal leader.8m
Castle IA man enters a castle to find a book.2m2
Castle IIAbove a stone gray wasteland, a helicopter approaches a Castle built upon a lone mountain. The helicopter lands outside the Castle walls, and a green-eyed man steps out.4m3
Castle: PrologueThe prologue sets the background story and is meant to be watched before starting Castle III.4m4
Castle III: Part ACastle III is the foundation of the series and sets the main story line. In Part A, Bitten by the Evils and plagued with nightmares, Etrius returns from the second Castle to a retelling of memories and a mysterious voice.9m5
Castle III: Part BCastle III is the foundation of the series and sets the main story line. In Part B, 46 hours later, Etrius is ordered back on the battlefield alongside his teammates to infiltrate the third Castle, housing the fabled artifact that will save our planet. What could go wrong?10m6
Castle III: Part CCastle III is the foundation of the series and sets the main story line. In Part C, the the unity of the team is tested when an ancient evil is awakened.8m7
Castle III: Part DCastle III is the foundation of the series and sets the main story line. In Part D, the team is left with no other choice than to flee the Castle at all costs. Losses are unavoidable.8m8
Castle Repercussions: Part AIn Castle Repercussions, we focus on the crew-memebers who were left behind after the events of Castle III. Part A, the introduction to the installment. We then focus on Private Ray Williams, the one soldier who got smashed into a wall by an evolved evil in Castle III Part D. He now wakes up and has to figure out a way to escape the Castle.9m9
Castle Reprecussions: Part BIn Castle Repercussions, we focus on the crew-memebers who were left behind after the events of Castle III. Part B, follows Helicopter Pilot Plisskin, who wakes up after his crash landing in the courtyard.4m10
Castle Reprecussions: Part CIn Castle Repercussions, we focus on the crew-memebers who were left behind after the events of Castle III. Part C. We follow Sergeant John Mullins. He's a badass, enough said.8m11
Castle Reprecussions: Part D1In Castle Repercussions, we focus on the crew-memebers who were left behind after the events of Castle III. Part D. Finally, Elite Team Demolitions Expert "Boomer" - The strong and brutal leader.6m12
Castle Reprecussions: Part D2In Castle Repercussions, we focus on the crew-memebers who were left behind after the events of Castle III. Part D. Finally, Elite Team Demolitions Expert "Boomer" - The strong and brutal leader.8mCast
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