Synopsis
Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!
Episodes
1E1About This Channel7m2E2Masahiro Sakurai's Creative Works2m3E3Stop for Big Moments! [Design Specifics]4m4E4Kirby's Dream Land [Game Concepts]]5m5E5Frame Rates [Planning & Game Design]4m6E6Risk and Reward [Game Essence]10m7E7Game Development Isn't a Game [Work Ethic]4m8E8Down with Lag! [Grab Bag]5m9E9Squeeze and Release [Game Essence]2m10E10Draw the Light, Not the Asset [Graphics]3m11E11Kirby's Adventure [Game Concepts]5m12E12Presentations Are All About Speed! [Work Ethic]1m13E13Game Awards [Grab Bag]3m14E14Assigning Animations [Animation]4m15E15Game Essence in Role-Playing Games [Game Essence]2m16E16Make It "Pop" [Effects]2m17E17Just Let Them Play! [Planning & Game Design]2m18E18Clarity vs. Style [UI]3m19E19Giving "Weight" to Buttons [Design Specifics]2m20E20Kirby Super Star [Game Concepts]7m21E21Try Telling That to the Player [Work Ethic]2m22E22Name Files Logically [Programming & Tech]4m23E23Keeping Rewards in Sight [Planning & Game Design]2m24E24Exercise While You Game! [Grab Bag]2m25E25Make the Tempo Match the Game [Audio]2m26E26Fun Beyond Game Essence [Game Essence]6m27E27Super Smash Bros. [Game Concepts]8m28E28Too Much is Just Right [Animation]2m29E29Spec Changes [Work Ethic]4m30E30Emphasize Objects with Collision [Graphics]2m31E31The Price of Games [Grab Bag]2m32E32Strike a Balance with Sound Effects [Audio]4m33E33Text Size [UI]3m34E34Making a Living Making Games [Planning & Game Design]3m35E35Let Your Characters Shine [Effects]2m36E36Breaking Down Attack Animations [Animation]3m37E37Jump Physics [Design Specifics]4m38E38Writing Game Proposals [Work Ethic]2m39E39My Feline Friend, Fukurashi [Grab Bag]2m40E40Super Smash Bros. Melee [Game Concepts]4m41E41The Fiend's Cauldron [Game Essence]4m42E42A Small Window Into the World [Planning & Game Design]3m43E43Sharing Info Within a Team [Team Management]3m44E44Distinguishing Between Major and Minor Elements [Graphics]2m45E45That Was Then, This Is Now [Grab Bag]3m46E46Making Your Game Easy to Tune [Programming & Tech]4m47E47Eight Hit Stop Techniques [Design Specifics]5m48E48Let Players Cheat the System [Game Essence]2m49E49Making Lead-ins Instant and Impactful [Animation]2m50E50Jobs in Game Development [Team Management]7m51E51The Potential of One Button [Planning & Game Design]2m52E52Prep Your Proposals Hot and Fast [Work Ethic]2m53E53Sora Ltd. [Grab Bag]3m54E54Listen in Various Environments [Audio]2m55E55Modern Quality of Life Features [UI]11m
Cast
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