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Masahiro Sakurai on Creating Games

Masahiro Sakurai on Creating Games

10.0·2022·4 seasons · 289 episodes·Series
Synopsis

Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!

E1About This ChannelE2Masahiro Sakurai's Creative WorksE3Stop for Big Moments! [Design Specifics]E4Kirby's Dream Land [Game Concepts]]E5Frame Rates [Planning & Game Design]E6Risk and Reward [Game Essence]E7Game Development Isn't a Game [Work Ethic]E8Down with Lag! [Grab Bag]E9Squeeze and Release [Game Essence]E10Draw the Light, Not the Asset [Graphics]E11Kirby's Adventure [Game Concepts]E12Presentations Are All About Speed! [Work Ethic]E13Game Awards [Grab Bag]E14Assigning Animations [Animation]E15Game Essence in Role-Playing Games [Game Essence]E16Make It "Pop" [Effects]E17Just Let Them Play! [Planning & Game Design]E18Clarity vs. Style [UI]E19Giving "Weight" to Buttons [Design Specifics]E20Kirby Super Star [Game Concepts]E21Try Telling That to the Player [Work Ethic]E22Name Files Logically [Programming & Tech]E23Keeping Rewards in Sight [Planning & Game Design]E24Exercise While You Game! [Grab Bag]E25Make the Tempo Match the Game [Audio]E26Fun Beyond Game Essence [Game Essence]E27Super Smash Bros. [Game Concepts]E28Too Much is Just Right [Animation]E29Spec Changes [Work Ethic]E30Emphasize Objects with Collision [Graphics]E31The Price of Games [Grab Bag]E32Strike a Balance with Sound Effects [Audio]E33Text Size [UI]E34Making a Living Making Games [Planning & Game Design]E35Let Your Characters Shine [Effects]E36Breaking Down Attack Animations [Animation]E37Jump Physics [Design Specifics]E38Writing Game Proposals [Work Ethic]E39My Feline Friend, Fukurashi [Grab Bag]E40Super Smash Bros. Melee [Game Concepts]E41The Fiend's Cauldron [Game Essence]E42A Small Window Into the World [Planning & Game Design]E43Sharing Info Within a Team [Team Management]E44Distinguishing Between Major and Minor Elements [Graphics]E45That Was Then, This Is Now [Grab Bag]E46Making Your Game Easy to Tune [Programming & Tech]E47Eight Hit Stop Techniques [Design Specifics]E48Let Players Cheat the System [Game Essence]E49Making Lead-ins Instant and Impactful [Animation]E50Jobs in Game Development [Team Management]E51The Potential of One Button [Planning & Game Design]E52Prep Your Proposals Hot and Fast [Work Ethic]E53Sora Ltd. [Grab Bag]E54Listen in Various Environments [Audio]E55Modern Quality of Life Features [UI]
Cast

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